Follow
Sun Joo (Grace) Ahn
Sun Joo (Grace) Ahn
Professor, Grady College of Journalism and Mass Communication, University of Georgia
Verified email at uga.edu
Title
Cited by
Cited by
Year
Experiencing Nature: Embodying Animals in Immersive Virtual Environments Increases Inclusion of Nature in Self and Involvement with Nature
SJG Ahn, J Bostick, E Ogle, KL Nowak, K McGillicuddy, JN Bailenson
Journal of Computer-Mediated Communication 21 (6), 399-419, 2016
4682016
The Effect of Embodied Experiences on Self-Other Merging, Attitude, and Helping Behavior
SJ Ahn, AMT Le, J Bailenson
Media Psychology 16 (1), 7-38, 2013
3322013
Metaverse marketing: How the metaverse will shape the future of consumer research and practice
YK Dwivedi, L Hughes, Y Wang, AA Alalwan, SJ Ahn, J Balakrishnan, ...
Psychology & Marketing 40 (4), 750-776, 2023
3102023
Short- and long-term effects of embodied experiences in immersive virtual environments on environmental locus of control and behavior.
SJG Ahn, J Bailenson, D Park
Computers in Human Behavior 39, 235-245, 2014
2972014
Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence
J Fox, SJ Ahn, JH Janssen, L Yeykelis, KY Segovia, JN Bailenson
Human–Computer Interaction 30, 401-432, 2015
2842015
Self-endorsing versus other-endorsing in virtual environments
SJ Ahn, JN Bailenson
Journal of Advertising 40 (2), 93-106, 2011
2262011
Explicating the “Like” on Facebook brand pages: The effect of intensity of Facebook use, number of overall “Likes,” and number of friends’ “Likes” on consumers’ perceived brand …
J Phua, SJG Ahn
Journal of Marketing Communications 22 (5), 544-559, 2016
2002016
Framing virtual experiences: Effects on environmental efficacy and behavior over time
SJG Ahn, J Fox, KR Dale, JA Avant
Communication Research 42 (6), 839-863, 2015
1352015
Incorporating immersive virtual environments in health promotion campaigns: A construal-level theory approach
SJG Ahn
Health Communication 30 (6), 545-556, 2015
1352015
Native Advertising as a New Public Relations Tactic
K Sweetser, SJG Ahn, G Golan, A Hochman
American Behavioral Scientist 60 (12), 1442-1457, 2016
1232016
TV advertising engagement as a state of immersion and presence
J Kim, SJG Ahn, L Reid, ES Kwon
Journal of Business Research, 2017
882017
The bifold triadic relationships framework: A theoretical primer for advertising research in the metaverse
SJ Ahn, J Kim, J Kim
Journal of Advertising 51 (5), 592-607, 2022
852022
Rewards that undermine customer loyalty? A motivational approach to loyalty programs
K Kim, SJG Ahn
Psychology & Marketing 34 (9), 842-852, 2017
822017
Mixed reality virtual pets to reduce childhood obesity
K Johnsen, SJG Ahn, T Robertson, J Moore, S Brown, A Marable, A Basu
IEEE Transactions on Visualization and Computer Graphics 20 (4), 523-530, 2014
792014
Embodied experiences in immersive virtual environments: Effects on pro-environmental attitude and behavior
SJ Ahn
Stanford University, 2011
692011
Avatars
SJ Ahn, J Fox, JN Bailenson
Leadership in science and technology: A reference handbook, 695-702, 2011
672011
Using automated facial expression analysis for emotion and behavior prediction
SJ Ahn, J Bailenson, J Fox, M Jabon
The Routledge Handbook of Emotions and Mass Media, 349, 2010
612010
Using virtual pets to promote physical activity in children: An application of the youth physical activity promotion model
SJG Ahn, K Johnsen, T Robertson, J Moore, S Brown, A Marable, A Basu
Journal of Health Communication 20 (7), 807-815, 2015
592015
Using immersive virtual reality to improve the beliefs and intentions of influenza vaccine avoidant 18-to-49-year-olds: Considerations, effects, and lessons learned
GJ Nowak, NJ Evans, BW Wojdynski, SJG Ahn, ME Len-Rios, K Carera, ...
Vaccine 38 (5), 1225-1233, 2020
582020
Points-Based Reward Systems in Gamification Impact Children’s Physical Activity Strategies and Psychological Needs
SJG Ahn, K Johnsen, C Ball
Health Education & Behavior, 2019
582019
The system can't perform the operation now. Try again later.
Articles 1–20