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Frederick J Poole
Frederick J Poole
Other namesFrederick Poole, Fred Poole, FJ Poole
Verified email at msu.edu - Homepage
Title
Cited by
Cited by
Year
Investigating linguistic, literary, and social affordances of L2 collaborative reading
JJ Thoms, F Poole
Language Learning & Technology 21 (2), 139-156, 2017
732017
How near peer mentoring affects middle school mentees
J Clarke-Midura, F Poole, K Pantic, M Hamilton, C Sun, V Allan
Proceedings of the 49th ACM Technical Symposium on Computer Science …, 2018
672018
A systematic review of digital games in second language learning studies
FJ Poole, J Clarke-Midura
International Journal of Game-Based Learning (IJGBL) 10 (3), 1-15, 2020
632020
Drawing a computer scientist: stereotypical representations or lack of awareness?
K Pantic, J Clarke-Midura, F Poole, J Roller, V Allan
Computer Science Education 28 (3), 232-254, 2018
522018
Exploring the pedagogical affordances of a collaborative board game in a dual language immersion classroom
F Poole, J Clarke‐Midura, C Sun, K Lam
Foreign Language Annals, 2019
452019
Using informed design in informal computer science programs to increase youths’ interest, self-efficacy, and perceptions of parental support
J Clarke-Midura, C Sun, K Pantic, F Poole, V Allan
ACM Transactions on Computing Education (TOCE) 19 (4), 1-24, 2019
402019
Investigating the linguistic and pedagogical affordances of an L2 open reading environment via eComma: An exploratory study in a Chinese language course
JJ Thoms, KY Sung, F Poole
System, 2017
402017
Playing a new game—An argument for a teacher‐focused field around games and play in language education
J York, FJ Poole, JW DeHaan
Foreign Language Annals 54 (4), 1164-1188, 2021
362021
Exploring digital literacy practices via L2 social reading
JJ Thoms, FJ Poole
L2 Journal: An electronic refereed journal for foreign and second language …, 2018
322018
Investigating the use of a smartphone social networking application on language learning
KY Sung, F Poole
JALT CALL Journal 13 (2), 97-115, 2017
322017
Introducing coding through tabletop board games and their digital instantiations across elementary classrooms and school libraries
VR Lee, F Poole, J Clarke-Midura, M Recker, M Rasmussen
Proceedings of the 51st ACM Technical Symposium on Computer Science …, 2020
222020
How mother and father support affect youths' interest in computer science
J Clarke-Midura, FJ Poole, K Pantic, C Sun, V Allan
Proceedings of the 2018 ACM Conference on International Computing Education …, 2018
212018
Open Educational Resources and ESL Education: Insights from US Educators.
JJ Thoms, E Arshavskaya, FJ Poole
TESL-EJ 22 (2), n2, 2018
172018
Three approaches to beginning Chinese instruction and their effects on oral development and character recognition
F Poole, K Sung
Eurasian Journal of Applied Linguistics 1 (1), 59-75, 2015
162015
Tabletop games designed to promote computational thinking
FJ Poole, J Clarke-Midura, M Rasmussen, U Shehzad, VR Lee
Computer Science Education 32 (4), 449-475, 2022
142022
Using ChatGPT to design language material and exercises
F Poole
The FLTMag, 2022
11*2022
A preliminary study on the effects of an E-gloss tool on incidental vocabulary learning when reading Chinese as a foreign language
F Poole, K Sung
Chinese as a Second Language. The Journal of the Chinese Language Teachers …, 2016
112016
Teaching Chinese As a Foreign Language: A Foreigner's Perspective
FJ Poole
112015
Playing Mentor: A New Strategy for Recruiting Young Women into Computer Science
JC Midura, F Poole, K Pantic, V Allan
Journal of Women and Minorities in Science and Engineering 23 (3), 193-210, 2017
102017
From sci-fi to the classroom: Implications of AI in task-based writing
FJ Poole, C Polio
TASK 3 (2), 243-272, 2023
62023
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