One for all and all for one-towards a framework for collaboration support systems D Siemon, F Becker, L Eckardt, S Robra-Bissantz Education and Information Technologies 24, 1837-1861, 2019 | 48 | 2019 |
Gamification of teaching in higher education D Siemon, L Eckardt Gamification: using game elements in serious contexts, 153-164, 2017 | 39 | 2017 |
Tracking down the negative group creativity effects with the help of an artificial intelligence-like support system D Siemon, L Eckardt, S Robra-Bissantz 2015 48th Hawaii International Conference on System Sciences, 236-243, 2015 | 22 | 2015 |
Führen Serious Games zu Lernerfolg?–Ein Vergleich zum Frontalunterricht L Eckardt, S Körber, EJ Becht, A Plath, S Al Falah, S Robra-Bissantz Gamification und Serious Games: Grundlagen, Vorgehen und Anwendungen, 139-150, 2017 | 18 | 2017 |
Gameducation–Spielelemente in der Universitätslehre L Eckardt, D Siemon, S Robra-Bissantz HMD Praxis der Wirtschaftsinformatik 52 (6), 915-925, 2015 | 16 | 2015 |
Play to Learn: Conducting a Playtest Session for Improving an Educational Game L Eckardt, S Grogorick, S Robra-Bissantz AMCIS, 1220-1227, 2018 | 13 | 2018 |
Digitales Lernen und Lehren: Führt Corona zu einer zeitgemäßen Bildung? L Grogorick, S Robra-Bissantz HMD Praxis der Wirtschaftsinformatik: Vol. 58, No. 6, 2021 | 11 | 2021 |
Playtesting for a Better Gaming Experience: Importance of an Iterative Design Process for Educational Games L Eckardt, S Robra-Bissantz Pacific Asia Conference on Information Systems (PACIS), 1220-1227, 2018 | 9 | 2018 |
Lost in Antarctica: designing an information literacy game to support motivation and learning success L Eckardt, S Robra-Bissantz Tackling Society's Grand Challenges with Design Science: 11th International …, 2016 | 9 | 2016 |
Learning Success: A Comparative Analysis of a Digital Game-Based Approach and a Face-to-Face Approach L Eckardt, S Robra-Bissantz Bled eConference, 2018 | 8 | 2018 |
Entwicklung eines Serious Games zum Lernen von Informationskompetenz und Leitlinien zur Nachnutzung L Eckardt, S Kibler, S Robra-Bissantz Teaching Trends 2016 5 (Digitale Medien in der Hochschullehre), 49-61, 2016 | 5 | 2016 |
Design eines Spiels zum Lernen von Informationskompetenz L Eckardt, S Robra-Bissantz DeLFI 2016--Die 14. E-Learning Fachtagung Informatik, 2016 | 5 | 2016 |
Kollaboration oder Wettbewerb: ein Vergleich der Motivation beim Game-based Learning. L Eckardt, R Finster HMD Prax. Wirtsch. 56 (1), 83-93, 2019 | 4 | 2019 |
Empirische Untersuchung des EGameFlow eines Serious Games zur Verbesserung des Lernerfolgs L Eckardt, A Pilak, M Löhr, P van Treel, J Rau, S Robra-Bissantz Bildungsräume 2017, 285-296, 2017 | 4 | 2017 |
Game-inspired pedagogical conversational agents: A systematic literature review B Khosrawi-Rad, L Grogorick, S Robra-Bissantz AIS Transactions on Human-Computer Interaction 15 (2), 146-192, 2023 | 3 | 2023 |
EGameFlow in a Serious Game: Gaming Experience with the Same Game Design but Different Learning Content. L Eckardt, S Robra-Bissantz PACIS, 103, 2019 | 3 | 2019 |
On the role of tasks in virtual game-based learning: The example of “Lost in Antarctica “ S Kibler, L Eckardt | 3 | 2018 |
Systematische Literaturanalyse zum Lernen in virtuellen Realitäten L Eckardt, A Grotjahn, A Jankowiak, A Krain, H Wang, J Wei, ... Workshop DeLFI 2017, 2017 | 3 | 2017 |
Zwischen Frust und Freude-Wie nehmen Lernende verschiedene Spielmechaniken beim Digital Gamebased Learning wahr? B Khosrawi-Rad, L Grogorick, S Robra-Bissantz Workshop Gemeinschaften in Neuen Medien (GeNeMe) 2021, 2021 | 2 | 2021 |
Sind bescheidene Masterminds wirklich konfliktscheu? R Finster, L Grogorick, S Robra-Bissantz TUDpress, 2019 | 2 | 2019 |