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Linda Grogorick (born Eckardt)
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One for all and all for one-towards a framework for collaboration support systems
D Siemon, F Becker, L Eckardt, S Robra-Bissantz
Education and Information Technologies 24, 1837-1861, 2019
482019
Gamification of teaching in higher education
D Siemon, L Eckardt
Gamification: using game elements in serious contexts, 153-164, 2017
392017
Tracking down the negative group creativity effects with the help of an artificial intelligence-like support system
D Siemon, L Eckardt, S Robra-Bissantz
2015 48th Hawaii International Conference on System Sciences, 236-243, 2015
222015
Führen Serious Games zu Lernerfolg?–Ein Vergleich zum Frontalunterricht
L Eckardt, S Körber, EJ Becht, A Plath, S Al Falah, S Robra-Bissantz
Gamification und Serious Games: Grundlagen, Vorgehen und Anwendungen, 139-150, 2017
182017
Gameducation–Spielelemente in der Universitätslehre
L Eckardt, D Siemon, S Robra-Bissantz
HMD Praxis der Wirtschaftsinformatik 52 (6), 915-925, 2015
162015
Play to Learn: Conducting a Playtest Session for Improving an Educational Game
L Eckardt, S Grogorick, S Robra-Bissantz
AMCIS, 1220-1227, 2018
132018
Digitales Lernen und Lehren: Führt Corona zu einer zeitgemäßen Bildung?
L Grogorick, S Robra-Bissantz
HMD Praxis der Wirtschaftsinformatik: Vol. 58, No. 6, 2021
112021
Playtesting for a Better Gaming Experience: Importance of an Iterative Design Process for Educational Games
L Eckardt, S Robra-Bissantz
Pacific Asia Conference on Information Systems (PACIS), 1220-1227, 2018
92018
Lost in Antarctica: designing an information literacy game to support motivation and learning success
L Eckardt, S Robra-Bissantz
Tackling Society's Grand Challenges with Design Science: 11th International …, 2016
92016
Learning Success: A Comparative Analysis of a Digital Game-Based Approach and a Face-to-Face Approach
L Eckardt, S Robra-Bissantz
Bled eConference, 2018
82018
Entwicklung eines Serious Games zum Lernen von Informationskompetenz und Leitlinien zur Nachnutzung
L Eckardt, S Kibler, S Robra-Bissantz
Teaching Trends 2016 5 (Digitale Medien in der Hochschullehre), 49-61, 2016
52016
Design eines Spiels zum Lernen von Informationskompetenz
L Eckardt, S Robra-Bissantz
DeLFI 2016--Die 14. E-Learning Fachtagung Informatik, 2016
52016
Kollaboration oder Wettbewerb: ein Vergleich der Motivation beim Game-based Learning.
L Eckardt, R Finster
HMD Prax. Wirtsch. 56 (1), 83-93, 2019
42019
Empirische Untersuchung des EGameFlow eines Serious Games zur Verbesserung des Lernerfolgs
L Eckardt, A Pilak, M Löhr, P van Treel, J Rau, S Robra-Bissantz
Bildungsräume 2017, 285-296, 2017
42017
Game-inspired pedagogical conversational agents: A systematic literature review
B Khosrawi-Rad, L Grogorick, S Robra-Bissantz
AIS Transactions on Human-Computer Interaction 15 (2), 146-192, 2023
32023
EGameFlow in a Serious Game: Gaming Experience with the Same Game Design but Different Learning Content.
L Eckardt, S Robra-Bissantz
PACIS, 103, 2019
32019
On the role of tasks in virtual game-based learning: The example of “Lost in Antarctica “
S Kibler, L Eckardt
32018
Systematische Literaturanalyse zum Lernen in virtuellen Realitäten
L Eckardt, A Grotjahn, A Jankowiak, A Krain, H Wang, J Wei, ...
Workshop DeLFI 2017, 2017
32017
Zwischen Frust und Freude-Wie nehmen Lernende verschiedene Spielmechaniken beim Digital Gamebased Learning wahr?
B Khosrawi-Rad, L Grogorick, S Robra-Bissantz
Workshop Gemeinschaften in Neuen Medien (GeNeMe) 2021, 2021
22021
Sind bescheidene Masterminds wirklich konfliktscheu?
R Finster, L Grogorick, S Robra-Bissantz
TUDpress, 2019
22019
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