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Ladislav Kavan
Ladislav Kavan
Reality Labs Research
Verified email at cs.utah.edu - Homepage
Title
Cited by
Cited by
Year
Geometric skinning with approximate dual quaternion blending
L Kavan, S Collins, J Žára, C O'Sullivan
ACM Transactions on Graphics (TOG) 27 (4), 1-23, 2008
5362008
Projective dynamics: Fusing constraint projections for fast simulation
S Bouaziz, S Martin, T Liu, L Kavan, M Pauly
Seminal Graphics Papers: Pushing the Boundaries, Volume 2, 787-797, 2023
5192023
Skinning with dual quaternions
L Kavan, S Collins, J Žára, C O'Sullivan
Proceedings of the 2007 symposium on Interactive 3D graphics and games, 39-46, 2007
3952007
Fast simulation of mass-spring systems
T Liu, AW Bargteil, JF O'Brien, L Kavan
ACM Transactions on Graphics (TOG) 32 (6), 1-7, 2013
3632013
Spherical blend skinning: a real-time deformation of articulated models
L Kavan, J Žára
Proceedings of the 2005 symposium on Interactive 3D graphics and games, 9-16, 2005
3002005
Robust inside-outside segmentation using generalized winding numbers
A Jacobson, L Kavan, O Sorkine-Hornung
ACM Transactions on Graphics (TOG) 32 (4), 1-12, 2013
2372013
Fast automatic skinning transformations
A Jacobson, I Baran, L Kavan, J Popović, O Sorkine
ACM Transactions on Graphics (ToG) 31 (4), 1-10, 2012
1942012
Skinning: Real-time Shape Deformation
A Jacobson, Z Deng, L Kavan, JP Lewis
ACM SIGGRAPH 2014 Courses, 2014
1802014
Quasi-newton methods for real-time simulation of hyperelastic materials
T Liu, S Bouaziz, L Kavan
Acm Transactions on Graphics (TOG) 36 (3), 1-16, 2017
1772017
Locally Injective Mappings
C Schüller, L Kavan, D Panozzo, O Sorkine-Hornung
Symposium on Geometry Processing, 175-184, 2013
1622013
Linear subspace design for real-time shape deformation
Y Wang, A Jacobson, J Barbič, L Kavan
ACM Transactions on Graphics (TOG) 34 (4), 1-11, 2015
1542015
Physics-inspired upsampling for cloth simulation in games
L Kavan, D Gerszewski, AW Bargteil, PP Sloan
ACM SIGGRAPH 2011 papers, 1-10, 2011
1532011
Elasticity-inspired deformers for character articulation
L Kavan, O Sorkine
ACM Transactions on Graphics (TOG) 31 (6), 1-8, 2012
1362012
Fast and efficient skinning of animated meshes
L Kavan, PP Sloan, C O'Sullivan
Computer Graphics Forum 29 (2), 327-336, 2010
1282010
Dual quaternions for rigid transformation blending
L Kavan, S Collins, C O’Sullivan, J Zara
Trinity College Dublin 46, 2006
1232006
Phace: Physics-based face modeling and animation
AE Ichim, P Kadleček, L Kavan, M Pauly
ACM Transactions on Graphics (TOG) 36 (4), 1-14, 2017
1162017
Ink-and-ray: Bas-relief meshes for adding global illumination effects to hand-drawn characters
D Sýkora, L Kavan, M Čadík, O Jamriška, A Jacobson, B Whited, ...
ACM Transactions on Graphics (TOG) 33 (2), 1-15, 2014
1022014
Computational bodybuilding: Anatomically-based modeling of human bodies
S Saito, ZY Zhou, L Kavan
ACM Transactions on Graphics (TOG) 34 (4), 1-12, 2015
842015
Anatomy transfer
D Ali-Hamadi, T Liu, B Gilles, L Kavan, F Faure, O Palombi, MP Cani
ACM transactions on graphics (TOG) 32 (6), 1-8, 2013
842013
Reconstructing personalized anatomical models for physics-based body animation
P Kadleček, AE Ichim, T Liu, J Křivánek, L Kavan
ACM Transactions on Graphics (TOG) 35 (6), 1-13, 2016
822016
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