Zhao Dong (董朝)
Zhao Dong (董朝)
Research Scientist @ Facebook Reality Labs
Verified email at graphics.cornell.edu - Homepage
TitleCited byYear
Real-time, all-frequency shadows in dynamic scenes
T Annen, Z Dong, T Mertens, P Bekaert, HP Seidel, J Kautz
ACM Transactions on Graphics (TOG) 27 (3), 34, 2008
1582008
Real-time voxelization for complex polygonal models
Z Dong, W Chen, H Bao, H Zhang, Q Peng
Computer Graphics and Applications, 2004. PG 2004. Proceedings. 12th Pacific …, 2004
1482004
Real-time indirect illumination with clustered visibility
Z Dong, T Grosch, T Ritschel, J Kautz, HP Seidel
Vision, Modeling, and Visualization Workshop 2009, 2009
512009
Variance soft shadow mapping
B Yang, Z Dong, J Feng, HP Seidel, J Kautz
Computer Graphics Forum 29 (7), 2127-2134, 2010
49*2010
Anisotropic spherical gaussians
K Xu, WL Sun, Z Dong, DY Zhao, RD Wu, SM Hu
ACM Transactions on Graphics (TOG) 32 (6), 209, 2013
462013
Interactive global illumination using implicit visibility
Z Dong, J Kautz, C Theobalt, HP Seidel
Computer Graphics and Applications, 2007. PG'07. 15th Pacific Conference on …, 2007
432007
A generic framework for efficient 2-D and 3-D facial expression analogy
M Song, Z Dong, C Theobalt, H Wang, Z Liu, HP Seidel
IEEE Transactions on Multimedia 9 (7), 1384-1395, 2007
432007
Fast exact nearest patch matching for patch-based image editing and processing
C Xiao, M Liu, N Yongwei, Z Dong
IEEE Transactions on Visualization and Computer Graphics 17 (8), 1122-1134, 2010
412010
Predicting appearance from measured microgeometry of metal surfaces
Z Dong, B Walter, S Marschner, DP Greenberg
ACM Transactions on Graphics (TOG) 35 (1), 9, 2015
382015
SUSTAIN: An Experimental Test Bed for Building Energy Simulation
D Greenberg, K Pratt, B Hencey, N Jones, L Schumann, J Dobbs, Z Dong, ...
Energy and Buildings, 2012
352012
Interactive volume caustics in single-scattering media
W Hu, Z Dong, I Ihrke, T Grosch, G Yuan, HP Seidel
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010
332010
Real-time volume rendering in dynamic lighting environments using precomputed photon mapping
Y Zhang, Z Dong, KL Ma
IEEE transactions on visualization and computer graphics 19 (8), 1317-1330, 2013
312013
基于暗通道优先的单幅图像去雾新方法
胡伟, 袁国栋, 董朝, 疏学明
计算机研究与发展 47 (12), 2010
312010
A practical algorithm for rendering interreflections with all-frequency BRDFs
K Xu, YP Cao, LQ Ma, Z Dong, R Wang, SM Hu
ACM Transactions on Graphics (TOG) 33 (1), 10, 2014
242014
Fast closed-form matting using a hierarchical data structure
C Xiao, M Liu, D Xiao, Z Dong, KL Ma
IEEE Transactions on Circuits and Systems for Video Technology 24 (1), 49-62, 2013
242013
Fast hierarchical animated object decomposition using approximately invariant signature
B Liao, C Xiao, M Liu, Z Dong, Q Peng
The Visual Computer 28 (4), 387-399, 2012
152012
High quality real-time rendering of large scale point model
L Zhang, Z Dong, W Chen, QS Peng
Jisuanji Xuebao(Chin. J. Comput.) 28 (2), 241-249, 2005
12*2005
Simulating the structure and texture of solid wood
AJ Liu, Z Dong, M Hašan, S Marschner
ACM Transactions on Graphics (TOG) 35 (6), 170, 2016
52016
Complex luminaires: Illumination and appearance rendering
E Velázquez-Armendáriz, Z Dong, B Walter, DP Greenberg
ACM Transactions on Graphics (TOG) 34 (3), 26, 2015
42015
Caustic spot light for rendering caustics
X Liu, Z Dong, H Bao, Q Peng
The Visual Computer 24 (7-9), 485-494, 2008
42008
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Articles 1–20