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Jenilyn A. Casano
Jenilyn A. Casano
Other namesJenilyn L. Agapito
Verified email at ateneo.edu
Title
Cited by
Cited by
Year
The effects of an interactive software agent on student affective dynamics while using; an intelligent tutoring system
MMT Rodrigo, RSJ Baker, J Agapito, J Nabos, MC Repalam, SS Reyes, ...
IEEE Transactions on Affective Computing 3 (2), 224-236, 2012
872012
A multi-institutional assessment of changes in higher education teaching and learning in the face of COVID-19
SK Bartolic, D Boud, J Agapito, D Verpoorten, S Williams, L Lutze-Mann, ...
Educational Review 74 (3), 517-533, 2022
782022
Teaching and learning under COVID-19 public health edicts: The role of household lockdowns and prior technology usage
N Guppy, D Boud, T Heap, D Verpoorten, U Matzat, J Tai, L Lutze-Mann, ...
Higher Education 84 (3), 487-504, 2022
342022
Student vulnerabilities and confidence in learning in the context of the COVID-19 pandemic
S Bartolic, U Matzat, J Tai, JL Burgess, D Boud, H Craig, A Archibald, ...
Studies in Higher Education 47 (12), 2460-2472, 2022
262022
Investigating the impact of a meaningful gamification-based intervention on novice programmers’ achievement
JL Agapito, MMT Rodrigo
Artificial Intelligence in Education: 19th International Conference, AIED …, 2018
212018
Designing an intervention for novice programmers based on meaningful gamification: An expert evaluation
JL Agapito, MMT Rodrigo
72017
Challenges to transferring western field research materials and methods to a developing world context
MMT Rodrigo, JO SUGAY, J AGAPITO, S REYES JR
Research and Practice in Technology Enhanced Learning 9 (1), 71-82, 2014
72014
Student confidence in learning during the COVID-19 pandemic: what helped and what hindered?
N Guppy, U Matzat, J Agapito, A Archibald, A De Jaeger, T Heap, ...
Higher Education Research & Development 42 (4), 845-859, 2023
62023
Xiphias: A competitive classroom control system to facilitate the gamification of academic evaluation of novice C++ programmers
JL Agapito, JC Martinez, JD Casano
Proceedings of International Symposium on Computing for Education, ISCE 14, 9-15, 2014
62014
Identifying meaningful gamification-based elements beneficial to novice programmers
J Agapito, MMT Rodrigo
52018
Usability study of an augmented reality game for Philippine history
MMT Rodrigo, ECE Vidal Jr, N Caluya, JL Agapito, WDA Diy
52016
Comparing disengaged behavior within a cognitive tutor in the USA and philippines
MMT Rodrigo, RSJ Baker, J Agapito, J Nabos, MC Repalam, SS Reyes
Intelligent Tutoring Systems: 10th International Conference, ITS 2010 …, 2010
52010
INF-based tracking and characterization of museum visitor paths and behaviors using Bluetooth Low Energy Beacons
JDL Casano, JL Agapito, AS Moreno, MMT Rodrigo
ACM Journal on Computing and Cultural Heritage (JOCCH) 15 (2), 1-22, 2022
32022
Cura personalis: Institutionalizing compassion during emergency remote teaching
MML Moreno, MMT Rodrigo, JMR Torres, TJ Gaspar, JL Agapito
32021
Quantifying museum visitor attention using Bluetooth proximity beacons
JDL Casano, JL Agapito, A Moreno, MMT Rodrigo
HCI International 2020-Posters: 22nd International Conference, HCII 2020 …, 2020
32020
Evaluation of a Re-designed Framework for Embodied Cognition Math Games
JDL Casano, H Tee, JL Agapito, I Arroyo, MMT Rodrigo
VR, Simulations and Serious Games for Education, 27-43, 2019
32019
Igpaw: Loyola—design of a campus-wide augmented reality game using MAGIS
ECE Vidal Jr, ML Mendoza, JD Samaco, JM Santos, WD Diy, JDL Casano, ...
32018
Factors Affecting Student Self-Efficacy during Emergency Remote Teaching
MML Moreno, TJC Gaspar, JMR Torres, JL Agapito, MMT Rodrigo
Proceedings of the 4th International Conference on Modern Educational …, 2022
12022
Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics
JDL Casano, JL Agapito, NAF Tolosa
12021
Transactional Distances During Emergency Remote Teaching Experiences
MML Moreno, MMT Rodrigo, JMR Torres, TJ Gaspar, JL Agapito
12021
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