The effects of an interactive software agent on student affective dynamics while using; an intelligent tutoring system MMT Rodrigo, RSJ Baker, J Agapito, J Nabos, MC Repalam, SS Reyes, ... IEEE Transactions on Affective Computing 3 (2), 224-236, 2012 | 87 | 2012 |
A multi-institutional assessment of changes in higher education teaching and learning in the face of COVID-19 SK Bartolic, D Boud, J Agapito, D Verpoorten, S Williams, L Lutze-Mann, ... Educational Review 74 (3), 517-533, 2022 | 78 | 2022 |
Teaching and learning under COVID-19 public health edicts: The role of household lockdowns and prior technology usage N Guppy, D Boud, T Heap, D Verpoorten, U Matzat, J Tai, L Lutze-Mann, ... Higher Education 84 (3), 487-504, 2022 | 34 | 2022 |
Student vulnerabilities and confidence in learning in the context of the COVID-19 pandemic S Bartolic, U Matzat, J Tai, JL Burgess, D Boud, H Craig, A Archibald, ... Studies in Higher Education 47 (12), 2460-2472, 2022 | 26 | 2022 |
Investigating the impact of a meaningful gamification-based intervention on novice programmers’ achievement JL Agapito, MMT Rodrigo Artificial Intelligence in Education: 19th International Conference, AIED …, 2018 | 21 | 2018 |
Designing an intervention for novice programmers based on meaningful gamification: An expert evaluation JL Agapito, MMT Rodrigo | 7 | 2017 |
Challenges to transferring western field research materials and methods to a developing world context MMT Rodrigo, JO SUGAY, J AGAPITO, S REYES JR Research and Practice in Technology Enhanced Learning 9 (1), 71-82, 2014 | 7 | 2014 |
Student confidence in learning during the COVID-19 pandemic: what helped and what hindered? N Guppy, U Matzat, J Agapito, A Archibald, A De Jaeger, T Heap, ... Higher Education Research & Development 42 (4), 845-859, 2023 | 6 | 2023 |
Xiphias: A competitive classroom control system to facilitate the gamification of academic evaluation of novice C++ programmers JL Agapito, JC Martinez, JD Casano Proceedings of International Symposium on Computing for Education, ISCE 14, 9-15, 2014 | 6 | 2014 |
Identifying meaningful gamification-based elements beneficial to novice programmers J Agapito, MMT Rodrigo | 5 | 2018 |
Usability study of an augmented reality game for Philippine history MMT Rodrigo, ECE Vidal Jr, N Caluya, JL Agapito, WDA Diy | 5 | 2016 |
Comparing disengaged behavior within a cognitive tutor in the USA and philippines MMT Rodrigo, RSJ Baker, J Agapito, J Nabos, MC Repalam, SS Reyes Intelligent Tutoring Systems: 10th International Conference, ITS 2010 …, 2010 | 5 | 2010 |
INF-based tracking and characterization of museum visitor paths and behaviors using Bluetooth Low Energy Beacons JDL Casano, JL Agapito, AS Moreno, MMT Rodrigo ACM Journal on Computing and Cultural Heritage (JOCCH) 15 (2), 1-22, 2022 | 3 | 2022 |
Cura personalis: Institutionalizing compassion during emergency remote teaching MML Moreno, MMT Rodrigo, JMR Torres, TJ Gaspar, JL Agapito | 3 | 2021 |
Quantifying museum visitor attention using Bluetooth proximity beacons JDL Casano, JL Agapito, A Moreno, MMT Rodrigo HCI International 2020-Posters: 22nd International Conference, HCII 2020 …, 2020 | 3 | 2020 |
Evaluation of a Re-designed Framework for Embodied Cognition Math Games JDL Casano, H Tee, JL Agapito, I Arroyo, MMT Rodrigo VR, Simulations and Serious Games for Education, 27-43, 2019 | 3 | 2019 |
Igpaw: Loyola—design of a campus-wide augmented reality game using MAGIS ECE Vidal Jr, ML Mendoza, JD Samaco, JM Santos, WD Diy, JDL Casano, ... | 3 | 2018 |
Factors Affecting Student Self-Efficacy during Emergency Remote Teaching MML Moreno, TJC Gaspar, JMR Torres, JL Agapito, MMT Rodrigo Proceedings of the 4th International Conference on Modern Educational …, 2022 | 1 | 2022 |
Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics JDL Casano, JL Agapito, NAF Tolosa | 1 | 2021 |
Transactional Distances During Emergency Remote Teaching Experiences MML Moreno, MMT Rodrigo, JMR Torres, TJ Gaspar, JL Agapito | 1 | 2021 |