Shamus P. Smith
Title
Cited by
Cited by
Year
Computer game engines for developing first-person virtual environments
D Trenholme, SP Smith
Virtual reality 12 (3), 181-187, 2008
1422008
Rapid prototyping a virtual fire drill environment using computer game technology
SP Smith, D Trenholme
Fire safety journal 44 (4), 559-569, 2009
1412009
Exploring Business Models for MOOCs in Higher Education
EL Burd, SP Smith, S Reisman
Innovative Higher Education 40 (1), 37-49, 2014
1062014
Evaluation for the design of experience in virtual environments: modeling breakdown of interaction and illusion
T Marsh, P Wright, S Smith
Cyberpsychology & Behavior 4 (2), 225-238, 2001
722001
Extending Building Information Models into Game Engines
R Bille, SP Smith, K Maund, G Brewer
Proceedings of the 2014 Conference on Interactive Entertainment, 1-8, 2014
522014
The hybrid world of virtual environments
S Smith, D Duke, M Massink
Computer Graphics Forum 18 (3), 297-308, 1999
511999
Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice
E Southgate, SP Smith, C Cividino, S Saxby, J Kilham, G Eather, J Scevak, ...
International Journal of Child-Computer Interaction 19, 19-29, 2019
432019
Evaluating design guidelines for reducing user disorientation in a desktop virtual environment
SP Smith, T Marsh
Virtual Reality 8 (1), 55-62, 2004
382004
Virtual environments as hybrid systems
S Smith, D Duke
Eurographics UK 17th Annual Conference, 113-128, 1999
371999
Evaluating distributed cognitive resources for wayfinding in a desktop virtual environment
SP Smith, J Hart
3D User Interfaces (3DUI'06), 3-10, 2006
352006
ServAR: An augmented reality tool to guide the serving of food
ME Rollo, T Bucher, SP Smith, CE Collins
International Journal of Behavioral Nutrition and Physical Activity 14 (1), 1-10, 2017
322017
Measuring the effect of gaming experience on virtual environment navigation tasks
SP Smith, S Du'Mont
2009 IEEE Symposium on 3D User Interfaces, 3-10, 2009
312009
Exploring the effectiveness of commercial and custom-built games for cognitive training
SP Smith, M Stibric, D Smithson
Computers in Human Behavior 29 (6), 2388-2393, 2013
302013
Using planning techniques to provide feedback in interactive learning environments
RH Kemp, SP Smith
Proceedings Sixth International Conference on Tools with Artificial …, 1994
301994
Binding virtual environments to toolkit capabilities
SP Smith, DJ Duke
Computer Graphics Forum 19 (3), 81-89, 2000
292000
A meta-analysis of data collection in serious games research
SP Smith, K Blackmore, K Nesbitt
Serious Games Analytics, 31-55, 2015
282015
Towards hybrid interface specification for virtual environments
M Massink, D Duke, S Smith
Design, Specification and Verification of Interactive Systems’ 99, 30-51, 1999
271999
Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth
E Southgate, SP Smith, J Scevak
2017 IEEE Virtual Reality (VR), 12-18, 2017
262017
Using the resources model in virtual environment design
S Smith, D Duke, P Wright
Workshop on User Centered Design and Implementation of Virtual Environments …, 1999
251999
User centred design and implementation of virtual environments
SP Smith, MD Harrison
International Journal of Human-Computer Studies 55 (2), 109-114, 2001
242001
The system can't perform the operation now. Try again later.
Articles 1–20