Morris Siu-Yung Jong
Title
Cited by
Cited by
Year
轻游戏: 教育游戏的希望和未来
尚俊杰, 庄绍勇, 李芳乐, 李浩文
电化教育研究-2005 (1) EZl 孙莅文. 邓鹏. 祝智庭. 基于娱教技术的体验学习环境构 …, 2005
1772005
Effects of peer assessment within the context of spherical video-based virtual reality on EFL students’ English-Speaking performance and learning perceptions
SY Chien, GJ Hwang, MSY Jong
Computers & Education 146, 103751, 2020
772020
游戏的教育应用价值研究
尚俊杰, 庄绍勇
远程教育杂志, 63-68, 2009
622009
Harnessing computer games in education
MSY Jong, J Shang, FL Lee, JHM Lee
International Journal of Distance Education Technologies (IJDET) 6 (1), 1-9, 2008
622008
Empowering students in the process of social inquiry learning through flipping the classroom
MSY Jong
Journal of Educational Technology & Society 20 (1), 306-322, 2017
542017
Hong Kong teachers’ self-efficacy and concerns about STEM education
J Geng, MSY Jong, CS Chai
The Asia-Pacific Education Researcher 28 (1), 35-45, 2019
492019
Educational use of computer games: where we are, and what’s next
MSY Jong, JHM Lee, J Shang
Reshaping learning, 299-320, 2013
472013
Integration of the peer assessment approach with a virtual reality design system for learning earth science
SC Chang, TC Hsu, MSY Jong
Computers & Education 146, 103758, 2020
452020
Guest Editorial: “HOW” to Design, Implement and Evaluate the Flipped Classroom?–A Synthesis
Y Song, MSY Jong, M Chang, W Chen
Journal of Educational Technology & Society 20 (1), 180-183, 2017
452017
教育游戏的动机, 成效及若干问题之探讨
尚俊杰, 庄绍勇, 李芳乐, 李浩文
电化教育研究, 64-68, 2008
412008
教育游戏面临的三层困难和障碍——再论发展轻游戏的必要性
尚俊杰, 庄绍勇, 蒋宇
电化教育研究, 65-71, 2011
402011
Learner as producers: Using project based learning to enhance meaningful learning through digital video production
HKV HUNG, MJ KEPPELL, SYM JONG
392004
Understanding the concerns of teachers about leveraging mobile technology to facilitate outdoor social inquiry learning: The EduVenture experience
MS Jong, CC Tsai
Interactive Learning Environments 24 (2), 328-344, 2016
372016
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
KKF Cheung, MSY Jong, FL Lee, JHM Lee, ETH Luk, J Shang, ...
Virtual Reality 12 (1), 17-25, 2008
372008
Computational thinking education in the Asian Pacific region
HJ So, MSY Jong, CC Liu
The Asia-Pacific Education Researcher 29 (1), 1-8, 2020
362020
Does online game-based learning work in formal education at school? A case study of VISOLE
MSY Jong
Curriculum Journal 26 (2), 249-267, 2015
362015
重塑学习方式: 游戏的核心教育价值及应用前景
尚俊杰, 裴蕾丝, 庄紹勇
中国电化教育 5, 41-49, 2015
352015
Teachers' concerns about adopting constructivist online game‐based learning in formal curriculum teaching: The VISOLE experience
MSY Jong
British Journal of Educational Technology 47 (4), 601-617, 2016
342016
游戏化学习行为特征之个案研究及其对教育游戏设计的启示
尚俊杰, 庄绍勇, 李芳乐, 李浩文
中国电化教育, 65-71, 2008
342008
Constructivist learning through computer gaming
MSY Jong, J Shang, F Lee
Technologies shaping instruction and distance education: New studies and …, 2010
332010
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Articles 1–20