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Morris Siu-Yung Jong
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轻游戏: 教育游戏的希望和未来
尚俊杰, 庄绍勇, 李芳乐, 李浩文
电化教育研究-2005 (1) EZl 孙莅文. 邓鹏. 祝智庭. 基于娱教技术的体验学习环境构 …, 2005
1732005
Effects of peer assessment within the context of spherical video-based virtual reality on EFL students’ English-Speaking performance and learning perceptions
SY Chien, GJ Hwang, MSY Jong
Computers & Education 146, 103751, 2020
1722020
Hong Kong teachers’ self-efficacy and concerns about STEM education
J Geng, MSY Jong, CS Chai
The Asia-Pacific Education Researcher 28 (1), 35-45, 2019
872019
Integration of the peer assessment approach with a virtual reality design system for learning earth science
SC Chang, TC Hsu, MSY Jong
Computers & Education 146, 103758, 2020
792020
Empowering students in the process of social inquiry learning through flipping the classroom
MSY Jong
Journal of Educational Technology & Society 20 (1), 306-322, 2017
782017
Harnessing computer games in education
MSY Jong, J Shang, FL Lee, JHM Lee
International Journal of Distance Education Technologies (IJDET) 6 (1), 1-9, 2008
752008
Effects of applying a VR‐based two‐tier test strategy to promote elementary students’ learning performance in a Geology class
SC Chang, TC Hsu, WC Kuo, MSY Jong
British Journal of Educational Technology 51 (1), 148-165, 2020
652020
游戏的教育应用价值研究
尚俊杰, 庄绍勇
远程教育杂志, 63-68, 2009
612009
Computational thinking education in the Asian Pacific region
HJ So, MSY Jong, CC Liu
The Asia-Pacific Education Researcher 29 (1), 1-8, 2020
582020
Guest Editorial: “HOW” to Design, Implement and Evaluate the Flipped Classroom?–A Synthesis
Y Song, MSY Jong, M Chang, W Chen
Journal of Educational Technology & Society 20 (1), 180-183, 2017
542017
The effects of spherical video-based virtual reality implementation on students’ natural science learning effectiveness
SC Chang, TC Hsu, YN Chen, MS Jong
Interactive Learning Environments 28 (7), 915-929, 2020
512020
Does learner expertise matter when designing emotional multimedia for learners of primary school mathematics?
TKF Chiu, MS Jong, IAC Mok
Educational Technology Research and Development 68 (5), 2305-2320, 2020
512020
Engaging university students in a library guide through wearable spherical video-based virtual reality: Effects on situational interest and cognitive load
HCS Lin, SJ Yu, JCY Sun, MSY Jong
Interactive Learning Environments 29 (8), 1272-1287, 2021
502021
Educational use of computer games: where we are, and what’s next
MSY Jong, JHM Lee, J Shang
Reshaping learning, 299-320, 2013
492013
Teachers' concerns about adopting constructivist online game‐based learning in formal curriculum teaching: The VISOLE experience
MSY Jong
British Journal of Educational Technology 47 (4), 601-617, 2016
472016
Learner as producers: Using project based learning to enhance meaningful learning through digital video production
HKV HUNG, MJ KEPPELL, SYM JONG
472004
Integrating interactive learner‐immersed video‐based virtual reality into learning and teaching of physical geography
MSY Jong, CC Tsai, H Xie, F Kwan‐Kit Wong
British Journal of Educational Technology 51 (6), 2064-2079, 2020
452020
Investigating students' interaction patterns and dynamic learning sentiments in online discussions
CQ Huang, ZM Han, MX Li, MS Jong, CC Tsai
Computers & Education 140, 103589, 2019
452019
Understanding the concerns of teachers about leveraging mobile technology to facilitate outdoor social inquiry learning: The EduVenture experience
MS Jong, CC Tsai
Interactive Learning Environments 24 (2), 328-344, 2016
452016
Does online game-based learning work in formal education at school? A case study of VISOLE
MSY Jong
Curriculum Journal 26 (2), 249-267, 2015
442015
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Articles 1–20